Make the unknown playable.
Mystery is not an absence of information. It is a reason to move forward.
Studio / 2026
We create immersive
worlds that linger.
Small by design. Ambitious by nature. We bring world-building, technology and a sharp visual point of view into the same room—then remove the door.
Mystery is not an absence of information. It is a reason to move forward.
Every visual idea earns its place through interaction, consequence and feel.
Familiar enough to enter. Strange enough that you leave changed.
Brand / Identity
The Psychosis identity is a split signal: precise typography interrupted by a single red event. It flexes from a whisper to a warning without losing its shape.
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First transmission
Unbound: Deliver Us From Evil. They were never meant to be there. Descend into the Silent Admission Ward and survive what still remembers.
01 // First transmission
Psychological horror / In development
They were never meant to be there. Recover the names erased from the first intake ledger. Listen to the ward. Do not let it learn yours.
Project // Classified
Reserved // Future
Psychosis Ltd / Unbound
Independent horror studio creating Unbound: Deliver Us From Evil. Development updates, gameplay and a descent into the dark.
Social channels / active info@psychosisgames.uk ↗