07 / Feel-first games studio

Reality status unconfirmed

United Kingdom // Worldwide

Psychosis Ltd — Design the moment

Psychosis Ltd

Design the moment.
Make it linger.

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02 / Studio Statement of intent

Design the moment.
Feel it all the way through.

We start with a feeling, then build the systems that make it real. We prototype, play, tune and play again until the moment lands—because the experience is the product.

Where the signal began

Evolving from roots in Psygnosis, Sony and Rockstar.

Psychosis grew from a long relationship with games: from the formative spirit of Psygnosis to the scale and craft associated with Sony and Rockstar. That perspective carries more than 30 years of development knowledge and design practice into a new, deliberately different shape.

Games are hard-wired into us—not as nostalgia, but as a language for systems, atmosphere, challenge and discovery. That heritage has been shaped by work around some of the world's biggest games, now distilled into a smaller studio with room to experiment.

Why Psychosis? A break in the expected signal. A shift in perspective where the familiar turns strange, charged and newly playable. That is where our work begins.

Feel first / 01 We make the moment, then the system.

No churn for churn's sake. We care about the experiences we create, and we stay with them until they feel honest, responsive and worth remembering.

01

Start with the feeling.

Before feature lists, we ask what a moment should do to you—and what should stay with you after it ends.

02

Play it until it lands.

Every system earns its place through repetition, tuning and the quiet test of whether it actually feels good.

03

Make it worth remembering.

We do not ship for the sake of churn. We make experiences we love, with enough shape to leave a mark.

03 / Identity Signal over noise

Brand / Identity

A controlled
fracture.

The Psychosis identity is a split signal: precise typography interrupted by a single red event. Every shape starts with a feeling, then finds the form that can carry it.

Primary wordmarkSupplied master / Transparent
Psychosis Ltd tall split wordmark in white and red
Download transparent PNG
Social profileSquare / RGB
Psychosis Ltd square profile logo
Studio uniformFront / Back
Black Psychosis Ltd studio T-shirt shown from the front and back
Signal#F7F6F2
Disturbance#E61627
Void#070708
Display system

ABCDEFGHIJKL
MNOPQRSTUV
WXYZ 0123456789

Condensed / Uppercase / Uncomfortable scale
04 / AI Policy Human-led / transparent

Psychosis Ltd / AI usage policy

Human
by design.

We use AI to speed up creative exploration, finish details and support testing and deployment. The work itself remains human-authored, human-originated and accountable to the people who make it.

Our rule AI accelerates the process. People author the work. Policy / v1.0 / 2026
01 / Authorship

Original work starts with people.

Our worlds, narrative, visual direction, designs and brand materials are authored by human creators. We develop the point of view, make the choices and stand behind the result.

02 / Creative use

AI can explore. People author.

We use AI to move creative exploration and finishing forward. Any output is a draft: our team selects, edits, reworks and approves the final work, which remains human-authored and human-originated.

03 / Engineering

A co-pilot, never the pilot.

In code creation, AI can help with bug finding, testing, deployment notes, issue discovery and robustness checks. Engineers own the architecture, security, review and final merge.

04 / Accountability

Human oversight is complete.

We do not ship unreviewed generated work or outsource judgement to a model. Every asset and every release has a human owner responsible for its quality, context and consequences.

The standard

Feel-first craft.
Engineering discipline.

Psychosis is built by games developers and engineers who care about the fundamentals: clear intent, strong systems, considered details and work that survives contact with players. We engineer the moment, then play the hell out of it until it feels right.

05 / Games Incoming transmissions

First transmission

Meet
Unbound.

We design from the feeling outward. Unbound is our first transmission: psychological horror built around tension, curiosity and the texture of being there.

Future projects Reserved channels
02

Project // Classified

Signal
pending

Awaiting reveal
03

Reserved // Future

Add your
next game

Slot available
06 / Contact Open a channel

Psychosis Ltd / Feel first

Start a
disturbance.

We design moments and engineer the feeling all the way through. Unbound: Deliver Us From Evil is our first descent—made to be played, felt and remembered.

Feel-first / channels active info@psychosisgames.uk